This project was a great opportunity to create a fully procedural building in Houdini that could easily be modified with simple sliders. It was a great challenge to make sure that every aspect including the Uvs would work in every possible configuration. I then textured the model in Substance Painter and created an environment in Blender. I find gscatter pretty reliable for scattering as it allows to quickly scatter generic vegetation while being able to draw precise curve on objects for finner details.