Murmur is a creature I sculpted for the short Movie TAOS in my 3rd year of university. The creature concept was created from a photobashing of differents characters mostly inspired by Marcus Whinney. The biggest challenge for me was to incorporate the creature into a USD pipeline in Houdini following specific naming for all the steps. The first part of this post showcase the creature in a custom environnement I created in Blender while the second part contains shots of the creature in TAOS. Shoutout to Marie-Ève Caron and Rose Belhumeur for their implication in the concept processus. The texture artist Sarah St-Jean also did another set of textures for the creature available on her page.